METAL GEAR SOLID BASIC INFORMATION

The videogame series Metal Gear was created by Hideo Kojima
Hideo Kojima
The first entry was released in 1987 for the MSX2
The series later was given the "Solid" title when it moved into being 3d on the PS1 with Metal Gear Solid

By 2024 the entire Metal Gear Solid series has sold 61.7 million copies worldwide
The main protagonists of the series are all known as "Snake", but are not always the same Snake

DIFFERENCES OF SNAKES IN MGS

Naked Snake/Big Boss
MGS3, The "Original" Snake, DNA used to create the others
Solid Snake
Protagonist of MGS1/MGS2/MGS4, holds Big Boss's dominant genes
Liquid Snake
Antagonist of MGS1, holds Big Boss's recessive genes, wants to kill Solid Snake
Solidus Snake
Antagonist of MGS2, President of the United States of America, is secretly the hero
Venom Snake
Elaborate body double of Big Boss, brainwashed medic, is killed by Snake in Metal Gear

LIST OF METAL GEAR SOLID GAMES

  1. Metal Gear
  2. Metal Gear 2: Solid Snake
  3. Metal Gear Solid
  4. Metal Gear Solid 2: Sons of Liberty
  5. Metal Gear Solid 3: Snake Eater
  6. Metal Gear Solid 4: Guns of the Patriots
  7. Metal Gear Solid: Peace Walker
  8. Metal Gear Solid V: Ground Zeros
  9. Metal Gear Solid V: The Phantom Pain

The Metal Gear Solid series has been in the public eye for decades now, being referenced and quoted relentlessly across pop-culutre
It's complex and layered critiques of AI, weapons manufacturing, U.S. proxy wars, and covert stealth-ops has given it longevity in the
minds of its players, being many gamers' first glimpse into nuanced discussion about the horrors of war.

Solid Snake
"War Has Changed.
It's no longer about nations, ideologies, or ethnicitiy. It's an endless series of proxy battles, fought by mercenaries and machines.
War- -and it's consumption of life- -has become a well-oiled machine.
War Has Changed.
ID-tagged soldiers carry ID-tagged weapsons, use ID-tagged gear. Nanomachines inside their bodies enhance and regulate their abilities.
Genetic control, infomation control, emotion control, battlefield control...everything is monitored and kept under control
War... has changed.
The age of deterrence has become the age of control, all in the names of averting catastrophe from weapons of mass destruction, and he who controls the battlefield, controls history.
War... has changed.
When the battlefield is under total control, war becomes routine."


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